![]() Go into the now-open room that contains the inactive sentry bot and access the facilities terminal inside to disable the security system. This terminal has the option to disable security, but it fails instead, use it to open the security doors. Otherwise, they can hack the reactor security control terminal in the main control room. ![]() If the player character cannot hack Master terminals, they may want to manually take out as many robots as they can access before going into the reactor chamber. Removal of the beryllium agitator will trigger the security system, which consists of five ceiling-mounted turrets, a sentry bot, two Assaultrons and two Protectrons. After exiting the elevator, head to the right and down the stairs to the control room. Swipe the ID card to open the doors and ride down to the reactor level. Once in the lobby, take care of the nearby synths and head to the left to find the marked elevator. The Strength bobblehead is located in the upcoming area. (Optional) Restore power to the elevator There are two methods of turning the power back on: the player character can either hack a computer located in a room to the left of the elevator or climb to the floor above and throw a switch (also located in a room to the left). If the player character chooses the latter, a number of synths will attack them along the way choosing the former avoids most of these encounters (unless otherwise sought after the fact). Next, the player character must reach the lobby either by reactivating the power and continuing to ride the elevator down or by dropping down a hole in the floor and traversing to the bottom. As the elevator approaches a glass floor, the synths will set off an explosion, knocking out the power and stopping the elevator. While the elevator slowly descends, synths will teleport into the building on the various platforms around the room and attack the player character and Proctor Ingram. After a short spectacle of riding the elevator down while overlooking the Boston skyline, the player character will load into the building's interior. Use the ID on the card slot in the elevator to activate it. The ID is needed to use the elevator that leads into the building. If the player character did not grab the ID before the previous step, leave the terminal room and take it from the desk on the left to complete this objective. Access the marked executive research lab terminal- either with the password or by hacking if the password was left on the desk- and read the file from 07-30-77 to determine the location of the agitator. Proceed to the upper level and take the Mass Fusion executive lab password and ID from a desk. Clear out any remaining synths and head inside the structure. After a period of time, the pilot informs the player character that the Vertibird has sustained a dangerous amount of damage and needs to leave.Īt this point, the player character is given a prompt to disembark from the Vertibird and land on the roof. Make use of the various explosive containers spread across the roof. Take out as many as possible with the Vertibird's minigun. Taking the Vertibird officially makes the player character get Banished from the Institute.Īs the Vertibird closes in on the Mass Fusion roof, a contingent of synths will open fire. There is a Vertibird docked at the Prydwen that will fly to the roof of the Mass Fusion building when the player character is ready to go. Ingram insists that she should accompany the player character to get the agitator because her technical knowledge will be essential for the mission, however it is possible to refuse to let her go by passing a series of speech checks. The only beryllium agitator available is located in the Mass Fusion building. Proctor Ingram explains that in order to fully power up Liberty Prime, they need a beryllium agitator.
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